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Dressed to kill: Video games' tricky relationship with fashion

Cody Godwin
BBC News, San Francisco
Kitfox Games Boyfriend DungeonKitfox Games
Kitfox Games believes its fashion choices enrich titles such as Boyfriend Dungeon

What do you look for in a great video game?

Fast-paced action? A strong storyline? Perhaps even an atmospheric soundtrack?

It's probably safe to say that decent fashion sense is unlikely to be top of your list. But when developers get it wrong players notice.

"It kind of creates a really jarring experience," said Victoria Tran, a community developer at Kitfox games, the Canadian indie studio behind titles including Boyfriend Dungeon and Lucifer Within Us.

"It's a piece of world building that's really overlooked," she told the BBC

Earlier this year, Ms Tran gave a talk called, Why Fashion in (Most) Games Sucks, at San Francisco's Game Developers Conference. She acknowledged that, at first glance, it might seem like a superficial concern. But she argued that getting it wrong could undermine a game's mood and feed into sexist stereotypes.

Getting it right, she said, could make a story feel richer and become a form of self-expression, especially when there are options to customise a protagonist's outfits. And for studio chiefs weighing up the costs involved, just consider how much titles like Overwatch and Fortnite have made from selling the "skins" that change their characters' looks.

'Unexciting'

In Ms Tran's opinion, one of the worst offenders is Resident Evil 3.

Capcom Resident Evil 3Capcom
Jill Valentine has appeared in more than 10 Resident Evil games, but RE:3 was arguably her fashion low point

Jill Valentine is a cop in the 1999 survival-horror game. She wears a blue tube top, black skirt, white jacket tied around her waist and a pair of brown boots. Ms Tran let out a sigh when she looked at a picture - as zombie-killing outfits go it seems more than a bit impractical, and is a far cry from some of the combat-ready suits the character wears in the title's sequels.

"One of the things outfits can really do is create an interesting silhouette so that you know they're a main character. There's nothing exciting about [Jill's] outfit other than..." she paused briefly.

"Actually, there's nothing exciting about it at all."

Capcom Resident Evil RevelationsCapcom
Jill's costume in Resident Evil Revelations depicted her as a more battle-hardened protagonist

Captain Bulky

Complaints aren't restricted to the clothing given to female virtual cast . At the recent E3 games expo, one of the big "unveils" was a first look at the video game Marvel's Avengers.

But when the trailer debuted, many fans were critical about how the superheroes looked. It wasn't just that their faces barely resembled the actors in the movie-based adaptations. There was also something off about their iconic clothing.

Square Enix Square EnixSquare Enix
Captain America's outfit was likened to "spray-painted paintball gear" by one reviewer

Captain America's costume looked "overly bulky", wrote news site IGN's Joshua Yehl, and Thor appeared to have a "sound system mounted on his chest". In response to the criticism, the game's developer Crystal Dynamics said: "We are always listening to, and welcome from our community [but] there are currently no plans to change our character designs."

No nail polish

Of course, fashion goes beyond the clothes a character wears.

"I just want a ponytail with a fringe so that I can create a character that kind of looks like me," Ellen Rose from YouTube's OutsideXtra told the BBC. "It's often so difficult, like you have five pre-set hairstyles for women and it's usually so vast in real life. And it's the same with guys' hair as well."

It's not the first time such an observation has been made. In 2016, Quinn_flower posted on a Grand Theft Auto (GTA) forum asking: "Why can't I wear boots with jeans? Why no long hair or nail polish":[]}